Emmanuel Henri – Designing a Mobile Purchase Process Flow with Sketch
Description:
To create an elegant purchase workflow for your mobile app, you need to determine what users actually want, and address their needs in your designs.
In this course, join Emmanuel Henri as he demonstrates how to use the design and organizational tools in Sketch to create a modern purchase workflow and incorporate user experience design best practices along the way.
Emmanuel shows how to research a user-friendly purchase flow, create initial mockups, and build your design in Sketch using advanced techniques. Plus, he shows how to properly label and organize your visual assets to make them ready to export to other tools
Contents:
- Introduction
- 1. Research
- 2. Adding Items to the Cart
- 3. Checkout Screens
- 4. Final Touches
- Conclusion
Author:
Emmanuel Henri is a full-stack developer with 20 years of experience in programming, technology, and design.
Emmanuel has been responsible for all aspects of client-driven web and mobile projects, including timelines and scope. These projects have used JIRA/Atlassian tools, agile methodologies, and languages and frameworks such as React, Angular, Node, Meteor, GraphQL, JavaScript, Swift, HTML, CSS (Sass), MongoDB, and MySQL. He also works in the 3D gaming world, using tools such as Unreal, ZBrush, Maya, and several others. He has a passion for creating applications and games that leverage the latest technologies in the aforementioned tools, frameworks, and languages.
For more information, go to mannyhenri.com.
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