Michael Sweet – Interactive Scoring for Games
Scoring music for games differs significantly from composing music for other linear media like film and television. Video games require the player to be actively involved and to make decisions based on the action that is occurring on screen. This active interaction affects how the music must change and react to player decisions. Whether you’re working on a small iPhone or Facebook game, or a large PlayStation or Xbox title, this course will teach you the fundamental music approaches and skills that professional composers use to create these interactive scores for games. This course focuses on these game scoring techniques from conceptualization, to creation, through to implementation. By the end of this course, you will have composed a fully interactive musical score, which you will have implemented and edited directly into the game.
Upon successful completion of this course, you will understand the theory, mechanisms, and approaches to writing music for games, preparing you for entry-level work at a game development company as a freelance game audio professional or an assistant composer. In addition, you will learn about the business aspects (including ways to price music services), the challenges of pursuing this career, and strategies to break into the industry. By learning these tools and strategies, you will have an advantage when seeking employment in this fast-paced and exciting field.
By the end of the course, you will be able to:
- Analyze and discuss how an interactive score works in a video game
- Compose interactive music scores using common interactive methods employed in video games, including looping, branching, layering, and transitions
- Understand game structures and mechanisms, especially as related to music deployment in video games (including control inputs such as triggers and zones)
- Understand and utilize the fundamentals of middleware game technology
- Understand the basic collaborative mechanisms for working with a game developer as a contractor, including revisions, budgeting, and scheduling
- Have a basic knowledge of working conditions/expectations in the industry
- Know how to create a demo reel and be equipped with sales strategies
- Be familiar with different types of game development software and team working methodologies
Syllabus
Lesson 1 Game Structure and Interactive Introduction
Lesson 2 Interactive Music Overview and Analysis—The Video Game Composer’s Toolbox
Lesson 3 Spotting the Game, Game Technology, and Music Loops
Lesson 4 Interactive Music Composition: Horizontal Resequencing and Musical Transitions
Lesson 5 Interactive Music Composition Using Vertical Remixing (Layering)
Lesson 6 Using Stingers, and Implementation of Layered Music Scores in Unity
Lesson 7 Interactive Music Composition: Horizontal Sequencing Using Branching
Lesson 8 Introduction to Audio Middleware Using Audiokinetic’s Wwise Software
Lesson 9 Using Unity with Audio Middleware: Advanced Middleware Functionality in Wwise
Lesson 10 Working in the Industry, Pricing Your Work, and Creating Demo Reels
Lesson 11 Game Development Teams, Career Development, and Advanced Features in Wwise
Lesson 12 Advanced Interactive Music Scores, Larger Projects, and Where to Go Next
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