Jen Gordon – Mobile App Design
From concept, to prototyping, to finding the right developer and designer, to monetization, get this system for designing a mobile app that people actually use and love (and watch you revenues increase too)
This could be your nightmare.
You have an idea for an app. It’s fantastic. Will change the game. You’re sure how it will be discovered, how you will monetize. It’s got social built into it, in-app purchases. It’s useful, intuitive, and bound for success.
But you wait and wait on creating because the steps to making it a reality just aren’t clear.
So what do you do? You dream about it, building a cathedral in your mind. Making it even better.
Then one day, as you scroll through the app store you see it.
Your throat tightens. Your stomach drops. Staring you in the face, holding the top spot in Productivity or Utility or Games, is YOUR app. Your idea. How can this be? That was MY idea!
The opportunity is gone.
Or. You get an idea for an app. You have resources and you are a determined entrepreneur so you just leap at it. You find your designer and developer and you push and push and get the app out…
You eagerly check sales. Nothing.
This thing is dead. A purchase or two and feature requests come in. Things you should have seen, but missed. Now you have to add in development time for an update, more design dollars down the drain, more time spent, and it feels like it’s just not going anywhere. Because it isn’t.
Don’t make these common mistakes that countless entrepreneurs looking to go mobile make everyday. Instead get the system that discovers early interaction design flaws. Identifies a solid monetization plan. Guarantees smooth collaboration between your designer, your developer and you. And lastly, the system that ensures that the app you make, is an app that sells.
Our expert presenter is Jen Gordon, of Tapptics fame , as featured in Smashing Magazine, MobileTuts, MockApp, Mobile Orchard, and Unbounce. Jen knows her stuff and in this course she shares it with you.
What You Learn
– The surprisingly effective way to identify your target user and create use cases so you make an app that is intuitive, useful, and people tell their friends about
– How to figure out what screens you want, what order they should be in, and what information should be on each
– How to make paper prototyping work for you to make sure you don’t miss critical design and interaction points that cost you money down the line
– Where to go to find great, experienced, reliable designers with proven track records and superb work
– A simple “process hack” to get a faster, more accurate look at how you app looks on the device itself
– How to ensure that your “tap-able targets” are properly proportioned
– When exactly ton start consulting with your developer
– Where to go to find developers — hint: the same ones trusted by an industry pro and senior writer at The Unofficial Apple Weblog
– How many times you iterate for each design “drop” (if you’re not sure what a “drop” is — find out in the course)
– Discover the Inverse Law of Prototyping — and how it saves you design dollars
What You Get:
– The full 50-minute course in streaming format, downloadable .mov if you prefer to watch on the go, and downloadable .mp3 to listen with your iPod
– The App Monetization Blueprint so you know exactly how this app fits into your business objectives before you even begin
– The Mobile App Development Questionnaire so you can go from idea to team in as little as 1 day
– iPad Development Template for easy prototyping
Digital Download Jen Gordon – Mobile App Design at offimc.click Now!
Delivery Information
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- It is a digital download, so please download the order items and save them to your hard drive. In case the link is broken for any reason, please contact us and we will resend the new download link to you.
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- Please Contact Us if there are any further questions or concerns you may have. We are always happy to assist!
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